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Best fit

Who this works for.

  • Brands wanting product try-on or visualisation
  • Enterprise training scenarios
  • Spatial computing on Vision Pro and Quest
What's included

Every Australian engagement comes with these foundations.

Platform decision

WebXR for reach, native iOS for ARKit polish, Unity for cross-headset.

3D asset pipeline

From CAD or DCC tools to optimised, mobile-ready 3D.

Performance budgets

Spatial apps live or die on framerate. We set hard performance targets and hold them.

Distribution

Web links, App Store, Quest Store, App Lab, or enterprise MDM.

Process

How a ar / vr experiences engagement actually runs.

01

Use-case validation

Be honest about whether AR/VR is the right answer. Sometimes it isn't.

02

Prototype

A 2 to 4 week prototype on the target hardware before committing.

03

Production

Iterative build with regular hardware testing.

What you walk away with

Deliverables.

  • Working AR/VR app on chosen platform
  • 3D asset library
  • Distribution setup
  • Documentation
Stack

Tools we use.

Unity Three.js WebXR ARKit RealityKit Blender Substance

We're stack-flexible. If your team already runs on something different, we'll match it.

Australian pricing

Three engagement sizes. One fixed price for each.

Quotes from three matched Australian developers come with their own pricing in AUD. These ranges are what most projects land on.

Prototype
from $5.5k

Single-feature prototype to test the use case on real hardware.

  • 1 hardware target
  • 1 core experience
  • 4 weeks
Most picked
Production
from $24k

Full AR/VR experience for App Store, Quest Store, or web.

  • Multiple flows
  • Polished 3D
  • Distribution
  • 10 to 16 weeks
Custom
Custom

Enterprise training, location-based, or multi-headset deployments.

  • Custom hardware
  • MDM distribution
  • Embedded team
FAQ

Common questions.

WebXR for reach and friction-free distribution. Native for polish, performance, and access to platform features.
Yes. We've shipped on visionOS and can advise on whether it's the right platform for you yet (often: not quite, but soon).
Ready when you are

Compare three ar / vr experiences developers in Australia. Free.

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