Best fit
Who this works for.
- Brands wanting product try-on or visualisation
- Enterprise training scenarios
- Spatial computing on Vision Pro and Quest
What's included
Every Australian engagement comes with these foundations.
Platform decision
WebXR for reach, native iOS for ARKit polish, Unity for cross-headset.
3D asset pipeline
From CAD or DCC tools to optimised, mobile-ready 3D.
Performance budgets
Spatial apps live or die on framerate. We set hard performance targets and hold them.
Distribution
Web links, App Store, Quest Store, App Lab, or enterprise MDM.
Process
How a ar / vr experiences engagement actually runs.
What you walk away with
Deliverables.
- Working AR/VR app on chosen platform
- 3D asset library
- Distribution setup
- Documentation
Stack
Tools we use.
Unity
Three.js
WebXR
ARKit
RealityKit
Blender
Substance
We're stack-flexible. If your team already runs on something different, we'll match it.
Australian pricing
Three engagement sizes. One fixed price for each.
Quotes from three matched Australian developers come with their own pricing in AUD. These ranges are what most projects land on.
Prototype
from $5.5k
Single-feature prototype to test the use case on real hardware.
- 1 hardware target
- 1 core experience
- 4 weeks
Most picked
Production
from $24k
Full AR/VR experience for App Store, Quest Store, or web.
- Multiple flows
- Polished 3D
- Distribution
- 10 to 16 weeks
Custom
Custom
Enterprise training, location-based, or multi-headset deployments.
- Custom hardware
- MDM distribution
- Embedded team
FAQ
Common questions.
WebXR for reach and friction-free distribution. Native for polish, performance, and access to platform features.
Yes. We've shipped on visionOS and can advise on whether it's the right platform for you yet (often: not quite, but soon).
Keep exploring